Shown with the PC Assassin for scale and to show the difference between the "Good Guy" and "Bad Guy" bases.
The Archers and Knights are the trash mobs for the second half of the basic game and are taller than the PC models and the undead style minions that were the adversaries in the first half of the core game.
The biggest complaint I have about these models is the lack of variety. Each type of adversary has a single model that is replicated to get the required number of adversaries. This makes the enemy easy to identify but has a very "board gamey" feel. Options to add additional miniatures, when available, are usually just more copies of the same single pose.
In future I will probably not be as excited to get involved with Kickstarter projects that emphasize the figures as a selling point but fail to provide more than one pose for large numbers of models... especially since a lot of the actual games are not great games but are selling miniatures to paint and use for other purposes/games/proxies.
The restless dead.
3 sword and shield
2 elite axe
The Assassin faces off against a big undead Axe wielder.
I like Star Saga, Its a bit quirky but covers a lot of ground.
I'm still sketchy on the details of the Plague but in the core game they appear to be humans intentionally subjected to the plague in an attempt to weaponize it. This seem to have gone predictably wrong....
I've painted some temporary bases until I decide what to do with the minis in the long term... but they came out well enough that I may just use this theme with the rest of the box set and leave the minis with the actual game instead of cannibalizing them for Deadzone/Warpath!...how novel!
I went with prisoner basic orange with bits of diagnostics gear and control items attached.
For fun I decided to go with green-ish hair and glowing green, monochrome, eyes. Kind of like teeny, tiny hulk!